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We all need inspiration. It is the fuel that propels us from within.

Inspiration helps you break out of routine thinking and see things differently. That’s why some of the most groundbreaking ideas — whether in art, science, or business — come from moments of deep inspiration.

靈感能幫助你打破思維定式,以全新的視角看待事物。正因如此,無論是藝術、科學或商業領域,許多最具開創性的構想都源自於靈感迸發的時刻。

"The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change."

最後,我們需要向下一代傳達的,是一位仍在不斷變化、日漸衰老的人物。

AI GAME GENERATORS.

Generative AI is rapidly transforming how games are imagined, designed, and built. What started as simple AI-assisted asset creation has evolved into full development workflows capable of generating characters, environments, dialogue systems, 3D assets, gameplay prototypes, and even interactive worlds from natural language prompts. Source: unite.ai

AI 遊戲生成器。生成式 AI 正在迅速改變遊戲的構思、設計與建構方式。從最初簡單的 AI 輔助素材創作,如今已演變為能夠根據自然語言提示生成角色、環境、對話系統、3D 素材、玩法原型甚至互動式世界的全流程開發系統。

ROSEBUD AI

LUDO AI

SCENARIO

INWORLD AI

MODL.AI

PROMETHEAN AI

CONVAI

MESHY

UNITY AI

Did You Know?

Glass Shaping Machine Patented.

In August of 1904, a patent for a "glass shaping machine" was granted to Michael Owen. The immense production of glass bottles and jars today owes its inception to this invention. The Owens Machine revolutionized the glass making industry, improved conditions for factory workers, and had a surprising impact on the lives of people across America. It did this by lowering the price of glass containers and making them uniform in weight and measure.

玻璃成型機獲頒專利。19048月,麥可歐文(Michael Owen)獲得了「玻璃成型機」的專利。如今玻璃瓶罐的龐大產量,正是源自於這項發明。歐文的機器徹底變革了玻璃製造業,改善了工廠工人的工作條件,並對全美民眾的生活產生了驚人的影響;這一切歸功於該機器降低了玻璃容器的價格,並實現了其重量與尺寸的標準化。

GAMES FROM ASIA AND THE PACIFIC ISLANDS.

There are countless games from Asia and the Pacific Islands that rounding them down to just a dozen or so can be a daunting task. Still, the list prioritized titles made by studios from the region, as well as those that put a spotlight on a country’s culture or history. That said, there are a select few games made by developers based in other parts of the world. The developers are either of Asian or Pacific Islander descent, or the title clearly immerses you with a slice of life from that country.

來自亞洲及太平洋島嶼的遊戲。來自亞洲及太平洋島嶼的遊戲數不勝數,要從中精選出寥寥十幾款絕非易事。儘管如此,這份榜單優先收錄了由該地區工作室開發的作品,以及那些著重展現特定國家文化或歷史的遊戲。此外,榜單中也包含極少數由世界其他地區開發者製作的遊戲;這些開發者要么擁有亞洲或太平洋島民血統,要么其作品能讓玩家身臨其境地體驗當地的生活風貌。

Taiwan: Nine Sols.

Nine Sols, a Sekiro-like metroidvania made by developer Red Candle Games, exhibits a theme known as “Taopunk,” essentially a combination of Taoism and Far Eastern cultures and cyberpunk. Of course, you also play as a cat, and not just any cat, mind you–you’re a cat that can blow up hostiles. Alongside the core mechanic of parry-and-make-enemies-go-boom, you’ve also got ranged options and various acrobatic maneuvers to aid you in battles.

由赤燭遊戲(Red Candle Games)開發的《九日》(Nine Sols)是一款類《隻狼》風格的類銀河戰士惡魔城遊戲,其核心主題被稱為「道龐克」(Taopunk——即道教、遠東文化與賽博龐克風格的融合。當然,你在遊戲中扮演的是一隻貓,而且絕非凡俗之輩:這是一隻會把敵人炸上天的貓。除了「格擋反擊並引爆敵人」這個核心機制外,你還能利用遠程攻擊手段和各種靈巧的身法動作來輔助戰鬥。

Hong Kong: Sleeping Dogs.

While it’s true that there are several development studios in Hong Kong, we feel that there’s one game that perfectly captures the essence and gritty atmosphere of Hong Kong: Sleeping Dogs. Made by now-defunct United Front Games, Sleeping Dogs puts you in the shoes of Chinese-American Wei Shen who’s tasked with infiltrating the Triad. Notably, the voice acting is regional, which sees several characters speak in Cantonese, truly immersing you in the setting.

儘管香港確實擁有多家遊戲開發工作室,但我們認為有一款遊戲完美捕捉了這座城市的精髓與那種粗糲、真實的氛圍,那就是《熱血無賴》。這款遊戲由現已解散的 United Front Games 製作,玩家將扮演華裔警探沈偉(Wei Shen),潛入並滲透進三合會內部。值得一提的是,遊戲採用了極具地域特色的配音,多位角色使用粵語對話,從而讓玩家真正沉浸在遊戲營造的氛圍之中。

Japan: Kunitsu-Gami: Path of the Goddess.

Let’s face it: Japan has been doing some heavy lifting when it comes to games for several decades. Kunitsu-Gami is an exciting blend of action and strategy, one that made tower defense mechanics even more engaging in the long run. Just as well, Kunitsu-Gami is heavily inspired by Japanese folklore, right down to the Kagura dances and music, along with the dark denizens that assail your village.

日本:《祇:女神之路》(Kunitsu-Gami: Path of the Goddess)。不可否認,幾十年來,日本在遊戲領域一直扮演著舉足輕重的角色。 《祇:女神之路》巧妙融合了動作與策略元素,賦予了塔防機制更持久、更引人入勝的魅力。此外,這部作品深受日本民間傳說的啟發,從神樂舞與配樂,到侵襲村莊的黑暗魔物,處處都體現了這種濃厚的文化底蘊。

Philippines: Until Then.

Until Then gives you a glimpse into daily life in Manila, including jeepney rides, fish ball “tusok-tusok,” and trips to the local “peryahan.” As teen student Mark, you get to experience the joys of hanging out with rambunctious friends, the butterflies when meeting your crush, and the soul-crushing tragedies of losing loved ones. However, what makes Until Then special is its narrative arc, one that you think ends too abruptly, only to realize that there’s more in store.

Until Then》帶你一窺馬尼拉的日常生活,包括搭乘吉普尼(jeepney)、享用街頭魚丸小吃,以及造訪當地的遊樂嘉年華(peryahan)。身為青少年學生 Mark,你將體驗與活力四射的朋友們廝混的快樂、邂逅心儀對象時的怦然心動,以及痛失摯愛時那令人心碎的悲劇。然而,這款遊戲最獨特之處在於其敘事走向:當你以為故事已戛然而止時,卻會發現後面還有更多意想不到的展開。

Indonesia: A Space for the Unbound.

Speaking of student life, A Space for the Unbound, made by Surabaya-based Mojiken Studio, tells the story of two high school sweethearts: Atma and Raya. If Until Then is set in bustling modern-day Manila, then A Space for the Unbound takes you to quaint locations in 90s rural Indonesia… just as strange events start happening around you. Of course, you have your own abilities to help you solve mysteries, such as Atma’s power that lets him enter the mind of other characters to discover clues.

說到學生生活,由位於泗水的 Mojiken Studio 製作的《A Space for the Unbound》講述了一對高中情侶——Atma Raya——的故事。如果說《Until Then》的背景設定在繁華的現代馬尼拉,那麼《A Space for the Unbound》則將帶你領略 20 世紀 90 年代印尼鄉村的古樸風情……與此同時,各種離奇事件也開始在周圍接連發生。當然,你也有助於解開謎團的特殊能力,例如 Atma 擁有的那種能讓他進入他人內心世界以探索線索的能力。

Malaysia: Giga Bash.

Developed by Petaling District-based Passion Republic Games, Gigabash lets you control kaijus and mechs, all running amok in fully destructible cities. Yes, you can even partake in minigames or take on wave after wave of enemies in various modes. Another surprising treat is that Gigabash has DLCs that let you play as Godzilla’s foes like King Ghidorah and characters from Ultraman. There’s even another DLC that adds a Volton/Voltes V-esque robot called R.O.J.A.K.

由位於八打靈縣(Petaling District)的 Passion Republic Games 開發的《Gigabash》讓玩家能夠操控巨獸(Kaiju)和機甲,在可完全破壞的城市中肆意激戰。除了常規對戰,你還可以體驗各種小遊戲,或是在不同模式下迎戰一波又一波的敵人。令人驚訝的是,遊戲還推出了 DLC,允許玩家操控「哥吉拉」系列中的宿敵(如基多拉)以及「奧特曼」系列的角色;此外還有一個 DLC 增加了一款名為 R.O.J.A.K. 的機器人,其風格酷似《百獸王》(Voltron)或《超力電磁俠》(Voltes Volt)中的機磁俠。

Singapore: Ghostlore.

Singapore’s games industry continues to grow, with companies looking to make the next big hit. Among these hits, we considered titles like Springloaded’s Let’s Build a Zoo, a management sim where you create a park for animals, both real-world counterparts and hybrids borne from DNA splicing (with hilarious results). Likewise, we thought about the Cat Quest series, made by The Gentlebros, which now spans a full trilogy. Ghostlore best captures a fascinating subject frequently explored in East Asian media: the supernatural.

新加坡遊戲產業持續成長,各大廠商紛紛致力於打造下一款現象級大作。在這些熱門作品中,我們關注了 Springloaded 開發的《Let’s Build a Zoo》(讓我們建造個動物園)——這是一款經營模擬遊戲,玩家可以建造一座容納各類動物的園區,既包括現實世界中的物種,也有透過 DNA 拼接技術創造出的混種生物(往往會產生令人捧腹的效果)。此外,The Gentlebros 打造的《Cat Quest》(貓咪鬥惡龍)系列也值得一提,該系列如今已發展成為包含三部作品的完整三部曲。而《Ghostlore》則出色地呈現了一個東亞媒體中常見的迷人主題:超自然元素。

Thailand: Home Sweet Home.

As far as horror games go, few can compare to Home Sweet Home. Made by Bangkok-based Yggdrazil Group and originally released in 2017, Home Sweet Home took players on a creepy romp through abandoned buildings and ruined facilities, the haunting grounds of entities inspired by folktales and mythology. A sequel eventually followed in 2019, though other projects, such as a 4v1 asymmetrical multiplayer game, didn’t really pan out. Perhaps as a fitting bookend, Home Sweet Home did end up with its own horror film adaptation, which came out in 2025.

在恐怖遊戲領域,鮮有作品能與《Home Sweet Home》相提並論。這款由總部位於曼谷的 Yggdrazil Group 製作並於 2017 年首發的遊戲,帶領玩家在廢棄建築與破敗設施間展開了一場令人毛骨悚然的冒險,直面那些取材自民間傳說與神話故事的恐怖存在。儘管該作在 2019 年推出了續作,但包括一款 4v1 非對稱多人遊戲在內的其他相關項目卻未能成行。或許是為這一系列畫上了一個圓滿的句號,《Home Sweet Home》最終也被改編成了恐怖電影,並於 2025 年上映。

Vietnam: The Death, Blood Field, and The Scourge.

Continuing our focus on horror games, we now move on to Vietnam which, as it so happens, has several studios crafting spine-tingling titles for fans. There’s The Death (Thần Trùng), a psychological horror game made by DUT Studio, which consists of only three developers. Likewise, there’s Blood Field (Cỏ Máu), made by another small team from TEGA Studio, which focuses more on the supernatural. Lastly, there’s The Scourge (Tai Ương), a first-person puzzle game set in 90s Saigon that delves into dark urban legends.

繼續關注恐怖遊戲,我們將目光轉向越南——這裡恰好有幾家工作室正致力於為玩家打造令人毛骨悚然的佳作。其中包括由 DUT Studio(僅由三名開發者組成)製作的心理恐怖遊戲《The Death》(Thần Trùng);同樣出自小團隊之手的還有 TEGA Studio 打造的《Blood Field》(Cỏ Máu),該作側重於超自然元素;最後是《The Scourge》(Tai Ương),這是一個 90 世紀 90 世紀 20 世紀),這是一款年代西貢為背景的第一人稱解謎遊戲,深入探討了各種黑暗的都市傳說。

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